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| Hurt and heal begins! | |
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| Topic Started: Mar 1 2009, 02:32 PM (3,948 Views) | |
| Xerxes | Mar 10 2009, 06:02 PM Post #281 |
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Do you like fishsticks?
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I dont want 24898289226629 jobs to pick from, and not overpowered ones either. Things like Dragon, 15 HP, hurt 3 heal 3. Way too stong. I like the aspect that you NEED alliances with other classes to win... or you could be really lucky... |
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| phoenix | Mar 10 2009, 07:02 PM Post #282 |
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Wait a week or two before starting another one. |
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| Xerxes | Mar 10 2009, 07:42 PM Post #283 |
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Do you like fishsticks?
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But of course. Because of the OTHER project? |
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| phoenix | Mar 10 2009, 07:44 PM Post #284 |
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Um. Sure. |
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| Dark Link | Mar 10 2009, 07:59 PM Post #285 |
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Destroyer of...Stuff!
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Dunno how the new class can be "Weaker", unless he does 1/1 instead of the normal 2/1 or w/e lol |
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| Francesco | Mar 10 2009, 09:52 PM Post #286 |
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Horrorible Klaxon
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Even though I know new jobs isnt necessarily the aim, what if the chain fighter took half the damage he dealt every post (rounded down)? This would either make him a kamikaze styled class or make him be forced to ally with people |
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| Dark Link | Mar 11 2009, 01:48 AM Post #287 |
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Destroyer of...Stuff!
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If he took half the damage he did, he'd need a lot of HP otherwise he'd kill himself in a few hours if all the posts chained. |
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| Shade_Daeori_Vylaar | Mar 11 2009, 01:37 PM Post #288 |
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Tyrant by choice
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instead of having just "Mage" as a class, maybe we could section it off into Black Mage and White Mage (FF Class name i know but if anyone has a better name for them lemme know) Stats (Black Mage): HP: whatever starting cap is H/H: basic 2:1 formula States (White Mage): HP: again starting capacity H/H: inverted 1:2 formula Whitemages are made for healing so they do less damage, but heal for more, black mages are made for offensive purposes so they attack for more than WM but heal for less, just an idea here so i'm ok with it getting shot down |
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| phoenix | Mar 11 2009, 01:44 PM Post #289 |
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I like the Rock-paper-scissors we've got going on. I don't think we should get more classes. I think Franci's idea is quite good, where each consecutive post by a zombie does 1 extra damage. And upon death mage-, warrior- and archer-zombies are all just zombies, their class attribute damage effects aren't taken into account once they're dead. |
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| Xerxes | Mar 11 2009, 04:33 PM Post #290 |
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Do you like fishsticks?
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The reason I dont want healer classes is that I dont want the games to last that long. Another reason why zombies cant heal. |
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| ptfreak | Mar 11 2009, 05:35 PM Post #291 |
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Supreme Ruler of the Universe
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They shouldn't go on forever, but I could stand to have them go on a bit longer. This one felt like it went really quickly (though partially because we didn't have as many people sign up as normal.) |
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| phoenix | Mar 11 2009, 08:13 PM Post #292 |
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This game took forever
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| Dark Link | Mar 11 2009, 09:39 PM Post #293 |
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Destroyer of...Stuff!
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Only because ~70% of the players were active while the others just imploded early into the game. Also this game was really short compared to the older HnH with mass classes / jobs lol |
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| phoenix | Mar 11 2009, 09:53 PM Post #294 |
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No, because I was out first
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| Dark Link | Mar 11 2009, 11:12 PM Post #295 |
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Destroyer of...Stuff!
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Eh, good point. It always seems to take forever if you're eliminated early into the game lol I know how that feels |
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| Shade_Daeori_Vylaar | Mar 12 2009, 05:39 PM Post #296 |
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Tyrant by choice
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well, here is the thing, with the healer class they will tend to get wailed on early which means that if they want protection they have to ally with other people, besides it will allow for slightly longer games because the can only heal 2 damage 1 so people who are allied with other people without WM's they can knock them down but the White mages can still give retribution to others so they can basically fight it out, it's nor going to be that hard if we keep the X>Y>Z>X formula and just rework it a bit |
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| ptfreak | Mar 12 2009, 05:55 PM Post #297 |
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Supreme Ruler of the Universe
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I actually support going back to the very first version, where everyone started with 20hp, everyone did 2 damage, and everyone healed 1 point. That makes it completely based on the alliances and strategy, and should help lengthen the game out. I think the main reason this one went so quick is that EVERYONE had an attack advantage of some sort. Most people aren't going to try and attack someone they're weak against, they'll just go for the people they can kill easily. I think I was one of the few to attack someone I couldn't take down easily (on my own), and I got killed for it. |
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| KopyKat | Mar 12 2009, 08:36 PM Post #298 |
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3DC member
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I guess that makes me the only one who liked having ~20-30 classes to pick from. |
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| Dark Link | Mar 13 2009, 02:11 AM Post #299 |
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Destroyer of...Stuff!
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Not only. I liked having multiple classes, even if the game did get hectic at times lol |
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| phoenix | Mar 19 2009, 12:10 AM Post #300 |
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When's the next one going to start up? |
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